Exploring 0305b Maya Texture Workflows Developing Artifacts And Difference2

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  • By the way yours should load just like this it should load automatically i should be able to go in here and it loads with the
  • ... mission is to make a low-res representation of this so to start out with I go into hypershade and I build a
  • All these are the correct size but obviously
  • Some trickier
  • Environments rely on repetition — the key is controlling it. In this video, we walk through the process of

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I see that this Notice how it breaks that So I like to kind of do this in stages I keep getting up I'll get a base Okay and we'll go back to

Okay now we're back in

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