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  • Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
  • 00:00 - Building a Simple SDL Application 01:34 - Initializing SDL for a Fully Functional Application 03:35 - Setting Up an SDL ...
  • The last iteration of the engine the map was practically hard coded. Gotta make it easier for myself this time around or it'll kiiill me.

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A simple We add to Vertex/Index objects to the original additional improvements of the wind effect on the grass. Tweaking some parameters and adding more vertices to the grass mesh ... Made following: https://learnopengl.com/Getting-started/Textures and https://learnopengl.com/Getting-started/Transformations.

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