Exploring Proejct Asr Devlog 5

Let's dive into the details surrounding Proejct Asr Devlog 5.

  • Implemented Walk, Jog, Run, and Jump animations using various UE anim features. - WIP – still refining and polishing for ...
  • Implement AI basic perception (Sight, Sound, Damage) - Add Simple Patrol, Investigate, Attack Behavior Tree - Add Ult to third ...
  • Redesign Combat System - Add Strafe, 4-Directional Dodge - Add Stamina, Parry and Block System - Implement Basic Boss AI ...
  • Started creating an elite boss monster with a two-phase structure - Allows sufficient frames before and after attacks, but the attacks ...
  • Added interact functionality for doors, levers, and items - Introduced new enemy class (non-humanoid, heavy super armor knight) ...

In-Depth Information on Proejct Asr Devlog 5

Introduce backstab system - New enemy character - Activate backstab marker when approaching closely from behind while the ... Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ... Enhance Boss AI (select skills based on the distance to player) - Fix Guard Knockback System - Adjust Player and Enemy ... Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ...

Built NPC dialog subsystem using AI language model; NPC's hostility/friendliness changes based on conversation - Added parry ...

That wraps up our extensive overview of Proejct Asr Devlog 5.

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