Introduction to Mario Bros Cs50 Game Development Assignment 4

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Mario Bros Cs50 Game Development Assignment 4 Comprehensive Overview

0:01 - Spawn on Solid Ground 0:17 - Key Pickup 0:35 - Locked Block and Goal Post 0:39 - Map Increase. 00:00:00 - Introduction 00:04:20 - Super 00:07 Key Block locked 00:45 Flag not spawned without key block having been unlocked 01:21 Key Obtained 01:23 Key block ...

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Summary & Highlights for Mario Bros Cs50 Game Development Assignment 4

  • Time Stamps: Always spawn on ground: 0:09 Lock & Key: 0:42 Flag Pole: 1:51 Level Progression: 2:22 Super
  • Repository: https://github.com/jusqua/
  • 00:21 - Key obtained 00:28 - Key block unlocked.
  • At 00:25 i added a lock and key, which is in LevelMaker.lua. At 00:35 i added a flag at the end of the level, which is in ...
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