Exploring Abusing Froxels For Gpu Driven Particles
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- Developed by Reuben Friesen and Elizabeth Labelle A
- The last one was CPU based. These
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- In this 2018 GDC talk, programmer Christina Coffin explains alternative approaches to emitting
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In-Depth Information on Abusing Froxels For Gpu Driven Particles
GPU MY LINKS: Your support helps me create more cool stuff like this shader, my other shaders, my resource pack, and shader ... Meshlet occlusion culling in Metal 4 (and 3). Frame time is 2 ms in Xcode frame capture (compression killed the quality oops). Experimentation with a simple physically based (Newtonian dynamics)
I'm using a GTX 660ti OC, OpenGL, a geometry shader, and a shader for updating.
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